AMMO LINE

Build it together. Feed the guns. Survive.

The demo plays best on a computer with a keyboard or game controllers.

Couch co-op factory survival

Everyone has a job. Nobody has enough hands.

Waves of enemies march on your Core. Your turrets can hold them — if somebody keeps them loaded. Mine the ore, carry it to the press, run the rounds to the guns, patch what gets wrecked, and do it all at once, together, on one screen.

"We aren't producing ammo fast enough!"

How it plays

Simple jobs. All at the same time.

Players carrying ore and ammo between machines

01 · BUILD IT TOGETHER

Start with your hands, end with a factory

Every run starts manual: mine iron, crank a Workbench, carry rounds to the guns. Between waves the Supply Truck brings presses, drills, belts and furnaces — and the chain you build decides how long you last.

Turrets firing on a wave as it reaches the base

02 · FEED THE GUNS

An empty turret is a hole in the wall

Automated turrets do the shooting, but only while they have rounds. Somebody mines, somebody carries, somebody repairs — and everybody drops what they are doing when the klaxon goes.

The Supply Truck's upgrades between waves

03 · SURVIVE

Eight stages, each one a new problem

New ore, new machines and new enemies arrive stage by stage — runners, saboteurs, tanks. Spend scrap and blueprints at the truck, take on the wave's challenge for a bonus, and hold out to the last stage.

Made for the couch

One to six players. One screen.

1–6

Players on one screen: gamepads plus one or two on the keyboard. Every button can be rebound.

Same wave

The wave is the same size whoever turns up. Friends add hands, never enemies — solo is the whole game.

5 rungs

One difficulty dial, from Relaxed to Meltdown. It is the only thing that changes the pressure.

2 modes

Supply, where machines come from the truck, or Free Build, where anything goes up straight from scrap.

  • 1Hands
  • 2The Press
  • 3The Belt
  • 4The Drill
  • 5Alloy
  • 6Power
  • 7Sludge
  • 8Crystal

Screenshots

From the real game

Newsletter

Hear when it launches

News from the factory floor: new stages, playtests, and the day Ammo Line comes to Steam. A few emails a year, nothing else.

The newsletter opens soon. In the meantime, play the demo.