Ammo Line

Build it together. Feed the guns. Survive.

The demo plays best on a computer with a keyboard or game controllers.

Trailer

Six players. One factory. How long can you hold?

Real gameplay: a whole Sandbox run on Relaxed, from the first turret to the wave 20 victory, with bots playing all six crew.

Couch co-op factory survival

Everyone has a job. Nobody has enough hands.

Waves of enemies march on your Core. Your turrets can hold them — as long as the ammo keeps coming. Start by hand: mine the ore, carry it to the press, run the rounds to the guns. Then build the drills, belts and presses that do it for you, and keep that line running while everything goes wrong at once, together.

"We aren't producing ammo fast enough!"

How it plays

Simple jobs. All at the same time.

Wave 1: a handful of turrets, fed by hand

01 · BUILD IT TOGETHER

Start with your hands, end with a factory

Every run starts manual: mine iron, crank a Workbench, carry rounds to the guns. Between waves the Supply Truck brings presses, drills, belts and furnaces — and the chain you build decides how long you last.

Wave 17: belts carry rounds to the turrets while the crew runs what the belts don't reach

02 · FEED THE GUNS

An empty turret is a hole in the wall

Automated turrets do the shooting, but only while they have rounds. Build the line that feeds them, then keep it alive: fix what gets wrecked, clear the jams, carry rounds by hand where the belt doesn't reach yet — and everybody drops what they are doing when the klaxon goes.

The Supply Truck's upgrades between waves

03 · SURVIVE

Eight stages, each one a new problem

New ore, new machines and new enemies arrive stage by stage — runners, saboteurs, tanks. Spend scrap at the truck, beat the wave's challenge for tech picks, and hold out to the last stage.

Made for the couch

One to six players. On one couch, or online.

1–6

Players: gamepads plus one or two on the keyboard, on one screen or joined online. Every button can be rebound.

Same wave

The wave is the same size whoever turns up. Friends add hands, never enemies — solo is the whole game.

5 rungs

One difficulty dial, from Relaxed to Meltdown. It is the only thing that changes the pressure.

2 modes

Supply, where machines come from the truck, or Sandbox, where anything goes up straight from scrap.

  • 1Hands
  • 2The Press
  • 3The Belt
  • 4The Drill
  • 5Alloy
  • 6Power
  • 7Sludge
  • 8Crystal

Play online

Friends in other houses join with a five-letter code

The online lobby, with the join code on the floor and in the corner

Walk your crew through HOST ONLINE and the lobby shows a code. Your friend opens the game, picks JOIN A FRIEND, types it in, and their players walk into your game, as many as their keyboard and controllers hold.

Your computer runs the game, exactly as it would on the couch; theirs sends its buttons and draws what yours sees. Mix and match: two on your sofa, two more across town.

Screenshots

From the real game

Newsletter

Hear when it launches

News from the factory floor: new stages, playtests, and the day Ammo Line comes to Steam. A few emails a year, nothing else.

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