AMMO LINE
Build it together. Feed the guns. Survive.
The demo plays best on a computer with a keyboard or game controllers.
Couch co-op factory survival
Everyone has a job. Nobody has enough hands.
Waves of enemies march on your Core. Your turrets can hold them — if somebody keeps them loaded. Mine the ore, carry it to the press, run the rounds to the guns, patch what gets wrecked, and do it all at once, together, on one screen.
"We aren't producing ammo fast enough!"
How it plays
Simple jobs. All at the same time.

01 · BUILD IT TOGETHER
Start with your hands, end with a factory
Every run starts manual: mine iron, crank a Workbench, carry rounds to the guns. Between waves the Supply Truck brings presses, drills, belts and furnaces — and the chain you build decides how long you last.

02 · FEED THE GUNS
An empty turret is a hole in the wall
Automated turrets do the shooting, but only while they have rounds. Somebody mines, somebody carries, somebody repairs — and everybody drops what they are doing when the klaxon goes.

03 · SURVIVE
Eight stages, each one a new problem
New ore, new machines and new enemies arrive stage by stage — runners, saboteurs, tanks. Spend scrap and blueprints at the truck, take on the wave's challenge for a bonus, and hold out to the last stage.
Made for the couch
One to six players. One screen.
Players on one screen: gamepads plus one or two on the keyboard. Every button can be rebound.
The wave is the same size whoever turns up. Friends add hands, never enemies — solo is the whole game.
One difficulty dial, from Relaxed to Meltdown. It is the only thing that changes the pressure.
Supply, where machines come from the truck, or Free Build, where anything goes up straight from scrap.
- 1Hands
- 2The Press
- 3The Belt
- 4The Drill
- 5Alloy
- 6Power
- 7Sludge
- 8Crystal
Newsletter
Hear when it launches
News from the factory floor: new stages, playtests, and the day Ammo Line comes to Steam. A few emails a year, nothing else.
The newsletter opens soon. In the meantime, play the demo.
